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Pull requests: TheSuperHackers/GeneralsGameCode
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unity(particlesys): Merge Particle System code
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
feat(headless): Add GhostObjectManagerDummy for headless mode
#2150
opened Jan 19, 2026 by
bobtista
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1 of 2 tasks
docs: Fix spelling errors in Include, GameEngineDevice, Libraries, and Tools comments
Documentation
Is documentation or complementary resource
#2147
opened Jan 18, 2026 by
bobtista
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docs: Fix spelling errors in GeneralsMD/Code/GameEngine comments
Documentation
Is documentation or complementary resource
#2146
opened Jan 18, 2026 by
bobtista
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docs: Fix spelling errors in Generals/Code/GameEngine/Source comments
Documentation
Is documentation or complementary resource
#2145
opened Jan 18, 2026 by
bobtista
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perf(ini): Simplify, optimize and merge INI read line buffer implementation
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
unify(damage): Merge DamageTypeFlags from Zero Hour
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
BugFix(Pathfinding): Fix late game unit lockups and impassable terrain
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2140
opened Jan 18, 2026 by
Mauller
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1 task
bugfix(savegame): Fix crashes when saving a game in headless mode
#2139
opened Jan 17, 2026 by
bobtista
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2 of 3 tasks
perf(radar): Reduce cost of W3DRadar::renderObjectList (by 80%), W3DRadar::buildTerrainTexture (by 25%), W3DRadar::clearShroud by locking radar surface only once
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Performance
Is a performance concern
Rendering
Is Rendering related
ZH
Relates to Zero Hour
bugfix(particlesystem): Prevent double-destroy and use-after-free in ParticleSystem::destroy
#2137
opened Jan 17, 2026 by
bobtista
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1 of 2 tasks
feat(gui): Implement Observer Player List
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
feat(gameclient): Introduce imgui framework
Debug
Is mostly debug functionality
Enhancement
Is new feature or request
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2127
opened Jan 15, 2026 by
jurassicLizard
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refactor: Add override/final keywords to virtual functions with VC6 compatibility
#2101
opened Jan 13, 2026 by
bobtista
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feat: Simulation math CRC utility for mismatch prevention
#2100
opened Jan 13, 2026 by
stephanmeesters
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bugfix(projectile): Fix out-of-bounds access in DumbProjectile which causes mismatch with very high speed weapons at small hit distances
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Stability
Concerns stability of the runtime
ZH
Relates to Zero Hour
#2087
opened Jan 10, 2026 by
Caball009
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tweak: Allow exit during match outcome
Enhancement
Is new feature or request
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2074
opened Jan 7, 2026 by
Stubbjax
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bugfix(system): Update crash message
Minor
Severity: Minor < Major < Critical < Blocker
System
Is Systems related
#2069
opened Jan 6, 2026 by
JohnsterID
•
Draft
build: Add MinGW-w64 32-bit (i686) cross-compilation support
Build
Anything related to building, compiling
Major
Severity: Minor < Major < Critical < Blocker
Platform
Work towards platform support, such as Linux, MacOS
bugfix(armorstore): Create overrides for ArmorTemplate data from custom maps to avoid CRC mismatch in the next multiplayer game session
Bug
Something is not working right, typically is user facing
Major
Severity: Minor < Major < Critical < Blocker
Stability
Concerns stability of the runtime
#2060
opened Jan 4, 2026 by
Caball009
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1 of 2 tasks
tweak(credits): Decouple credits scroll timing from render update
#2057
opened Jan 4, 2026 by
bobtista
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2 tasks done
tweak(gui): Decouple GUI transition and world animation timing from render update
#2056
opened Jan 4, 2026 by
bobtista
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2 tasks
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