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Workshop Overview
The Creator Workshop is where you build, edit, and package mods. It provides a project-based workflow for mod development.
- Go to Settings
- Set the Workshop Path — this is the directory where your projects live
- Navigate to the Workshop tab
workshop-path/
├── my-skin-mod/
│ ├── mod.config.json
│ ├── thumbnail.webp
│ └── content/
│ └── base/
│ └── ... (mod files)
├── another-mod/
│ ├── mod.config.json
│ └── content/
│ ├── base/
│ │ └── ...
│ └── high-res/
│ └── ...
Each subdirectory containing a mod.config.json (or mod.config.toml) is recognized as a project.
Click New Project and fill in:
- Name — Slug name used for the directory (lowercase, hyphens, no spaces)
- Display Name — Human-readable name shown in the library
- Description — What the mod does
- Authors — Creator names and optional roles
The mod.config.json file stores all project metadata:
{
"name": "my-skin-mod",
"displayName": "My Skin Mod",
"version": "1.0.0",
"description": "A custom skin for Ahri",
"authors": [
{ "name": "ModderName", "role": "Creator" }
],
"tags": ["skin"],
"champions": ["Ahri"],
"maps": [],
"layers": [
{
"name": "base",
"priority": 0,
"description": "Base skin files"
}
]
}Open a project to access the editor, where you can:
- Edit display name, version, and description
- Manage authors (add, remove, set roles)
- Set tags, champions, and maps
- Configure layers
- Set a thumbnail image
Layers organize your mod's content into separate groups. Common uses:
- base — Core mod files (required)
- high-res — Optional high-resolution textures
- alternate — Alternative versions or color variants
- particles — Optional particle effect modifications
Each layer has a priority that determines load order when multiple layers are active. See Layers for details.
You can create projects from existing sources:
- From .modpkg — Extract an existing mod package into a project
- From .fantome — Convert a legacy fantome archive
- From Git — Clone a Git repository as a project
When your mod is ready for distribution:
- Click Pack on your project
- Choose the output format:
- modpkg (recommended) — Full metadata, multi-layer, thumbnail support
- fantome — Legacy format for compatibility
- Choose the output location
- The packed file is ready to share
Before packing, run Validate to check for issues. Validation checks for:
- Required configuration fields
- Valid layer structure
- File path conflicts between layers
- Configuration syntax errors
Warnings suggest improvements; errors must be fixed before packing.
- Layers — Layer system details
- Importing Projects — Import from various sources
- Mod Package Format — Technical format specification
Getting Started
LTK Manager
Creator Workshop
Ecosystem
Development