A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
-
Updated
Jul 21, 2025 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
A Minecraft clone with Python using moderngl
A demonstration of greedy meshing in Javascript with p5.js used for voxels and more
🎨 Import MagicaVoxel art into Unity effortlessly with this high-performance library, optimizing your workflow and enhancing your projects instantly.
Add a description, image, and links to the greedy-meshing topic page so that developers can more easily learn about it.
To associate your repository with the greedy-meshing topic, visit your repo's landing page and select "manage topics."