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tom-effernelli/README.md

Hi there, I'm Tom! 👋

Engineering Student (M.Eng) & Mathematics Student (B.Sc)

I am a passionate developer based in Paris, currently pursuing a double degree at Télécom Paris (top-tier French Engineering School) and Sorbonne Université.

My focus is on Data Science, AI, and Cybersecurity, but I also have a strong background in pure Mathematics. I love building things from scratch, whether it's a game engine tool, a neural network, or a full-stack web app.


Tech Stack

Languages: Python JavaScript C C#

Frameworks & Tools: PyTorch Next.js React TailwindCSS Unity


Featured Projects

Here are some of the projects I've built recently:

Deep Learning / NLP / PyTorch

  • Implemented a Large Language Model based on the "Attention Is All You Need" paper.
  • Built the full Transformer architecture with multi-head self-attention mechanisms.

Computer Graphics / Algorithms

  • A tool for procedural texture synthesis solving tiling issues on large surfaces.
  • Uses stochastic processes to blend source textures into seamless materials.

Web Development / Design

  • Responsive portfolio built with Next.js and Tailwind CSS.

Hackathons & GameJams

Here is my track record:

Event Project repo App Prize
Sorbonne Université GameJam The Sound of Silence Try it here 2nd position
Manus Hackathon Virtual Theremine Try it here -
Shipfast Hackathon (@ Ecole 42, featuring Lovable, Anthropic, Cerebras, Windsurf) CareSync Try it here Finalists (top-5)
Cerebras Hackathon VibeMatch (private repo) Try it here top-5

Community Leadership: I am also an organizer for Hack the Fork, a hackathon focused on foodtech (sponsorships, mentoring, communication).

Pinned Loading

  1. my-portfolio my-portfolio Public

    My personnal website

    JavaScript

  2. small-LLM small-LLM Public

    Implementing the 'Attention is all you need' paper through a simple LLM model

    Python

  3. stochastic-procedural-texture-gen stochastic-procedural-texture-gen Public

    A procedural stochastic texture generator designed to eliminate visible tiling patterns through advanced blending and LUT-based color correction.

    Python 1

  4. imbjdd/gamejam-psu imbjdd/gamejam-psu Public

    TypeScript 1