Rescued from an old project hosted at Unity3d Cloud.
Mostly legacy code, for slowly converting to an updated and more generic game system.
3D assets and game graphics were created by other team members, so not included in here.
- Game Manager Singleton
- Preload multiple scenes
- Game Database
- Saving game progress to file
- Player Inventory
- Dialogues system
- Missions system
- Events triggers
- Very basic farming
Dialogues, missions, game artifacts, game events, all manageable from Unity Editor.
- Update compatibility to latest Unity version
- Turn code into more a generic, more independent modular system
- Make more use of Unity Editor features
Dialogues as scriptable objects.
(Select "Dialogue" > "New" from Editor menu.)
Database sample showing game missions.





