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8 changes: 4 additions & 4 deletions src/render/opengl/shaders/texture_draw_shaders.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -181,8 +181,8 @@ R"(
vec2 depthRange = vec2(gl_DepthRange.near, gl_DepthRange.far);
vec3 viewRay = fragmentViewPosition(u_viewport, depthRange, u_invProjMatrix, gl_FragCoord);
viewRay = normalize(viewRay);
vec3 viewPos = viewRay * (-1./viewRay.z*depth);
float fragdepth = fragDepthFromView(u_projMatrix, depthRange, viewPos);
vec3 renderImageTextureDraw_viewPos = viewRay * (-1./viewRay.z*depth);
float fragdepth = fragDepthFromView(u_projMatrix, depthRange, renderImageTextureDraw_viewPos);
gl_FragDepth = fragdepth;


Expand Down Expand Up @@ -263,8 +263,8 @@ R"(
vec2 depthRange = vec2(gl_DepthRange.near, gl_DepthRange.far);
vec3 viewRay = fragmentViewPosition(u_viewport, depthRange, u_invProjMatrix, gl_FragCoord);
viewRay = normalize(viewRay);
vec3 viewPos = viewRay * (-1./viewRay.z*depth);
float fragdepth = fragDepthFromView(u_projMatrix, depthRange, viewPos);
vec3 plainRawRenderImageTextureDraw_viewPos = viewRay * (-1./viewRay.z*depth);
float fragdepth = fragDepthFromView(u_projMatrix, depthRange, plainRawRenderImageTextureDraw_viewPos);
gl_FragDepth = fragdepth;


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1 change: 1 addition & 0 deletions src/render_image_quantity_base.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@ void RenderImageQuantityBase::drawPickDelayed() {
glm::mat4 P = view::getCameraPerspectiveMatrix();
glm::mat4 Pinv = glm::inverse(P);

parent.setStructureUniforms(*pickProgram);
pickProgram->setUniform("u_projMatrix", glm::value_ptr(P));
pickProgram->setUniform("u_invProjMatrix", glm::value_ptr(Pinv));
pickProgram->setUniform("u_viewport", render::engine->getCurrentViewport());
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