Unity里面实现ShadowMap,但是不是每帧都更新深度贴图。 深度贴图那块,没有用多重采样。提供一个思路。后面想下,地形如何跟混上这样的深度贴图和动态的阴影贴图
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Unity里面实现ShadowMap,但是不是每帧都更新深度贴图
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