For the past few years, I’ve been working on an entirely new Dark Souls DLC featuring new areas (using unused assets from Bloodborne and Dark Souls 2 cut content), original NPC questlines, weapons, spells, and a vision focused on restoring the spark lost during the rushed second half of the original game.
Some of my other modding projects include a lighting system for PTDE edition darksouls and more
| Before | After |
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Everything is still in active development
Honeymoon An Emacs-inspired C++20 terminal editor. No Lisp. No bloat. |
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nix-dotfiles NixOS setup with Niri + Hyprland, Quickshell and Home-manager |
Portfolio Website Personal portfolio & blogs |
AETHERION A raycaster engine inspired by DOOM. |
AFL-exercises Coverage-guided fuzzing experiments using AFL++ |
JuliaScope Multithreaded subdomain enumerator written in Julia |
Clair-Obscur Featuring Lune :3 |
DS_AnorLondoLightFix A mod to restore and enhance the lighting in Anor Londo. |
Thalix Thalix is a high-performance process management and memory editing toolkit |
God-of-War-Ragnarok Cheat Engine Scripts & Tools for modifying the single-player experience. |
Theia-BC A K-Nearest Neighbors (KNN) classifier for breast cancer diagnosis. |
Rustflakes Rust project with Nix flakes for multi-target cross-compilation & Docker |
CTFs CTF writeups :3 |

















