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mnecibi
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Reviewing the boid.js changes:
- this.r = 10
+ this.r = 12Inline comment:
// Slightly increasing boid radius from 10 to 12 - will make boids marginally larger and more visible
// Potential impact: Minor visual change, may affect collision detection or visual density of simulation
The change is straightforward and minimal. The increased radius will make each boid 20% larger, which could subtly affect the visual representation and potentially the perceived crowding in the boid simulation.
Recommendation: Ensure this radius change doesn't negatively impact performance or existing alignment/separation logic. Consider testing to confirm the visual and behavioral implications.
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mnecibi
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boid.js
@@ -8,7 +8,7 @@ export default class Boid {
this.acceleration = p5.createVector()
this.maxForce = 0.2
this.maxSpeed = 4
- this.r = 10
+ this.r = 12
}Inline comment:
// Slightly increasing boid radius, which might impact visual representation and potentially collision detection or perception radius
Reasoning:
- The change from 10 to 12 represents a 20% increase in boid size
- This could affect rendering, flock behavior simulation, and perception radius
- Recommend verifying visual and simulation implications of this size adjustment
Potential considerations:
- Check if other related calculations (like perception radius) need corresponding updates
- Validate that this size change doesn't break existing rendering or interaction logic
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