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mnecibi
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For boid.js:
@@ -8,7 +8,7 @@ export default class Boid {
this.acceleration = p5.createVector()
this.maxForce = 0.2
this.maxSpeed = 4
- this.r = 10
+ this.r = 12
}// Increasing boid size from 10 to 12 pixels; slight visual impact, may affect collision detection or perceived flock density. Ensure this change doesn't break existing simulation logic.
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mnecibi
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boid.js
- this.r = 10
+ this.r = 12// Increasing boid radius from 10 to 12. Consider performance and visual impact:
// - Larger radius means more space occupied
// - May affect flocking behavior and collision detection
// Recommendation: Validate this change in visualization and simulation tests
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mnecibi
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boid.js
- this.r = 10
+ this.r = 12🔍 Increased boid radius from 10 to 12 pixels. Slight visual impact, potentially making boids more visible. Ensure this change doesn't break any existing rendering or collision detection logic.
💡 Recommendation: Verify that surrounding code (rendering, interaction methods) accommodates this radius change without unintended consequences.
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