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mnecibi
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Aug 21, 2025
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For the boid.js file:
@@ -8,7 +8,7 @@ export default class Boid {
this.acceleration = p5.createVector()
this.maxForce = 0.2
this.maxSpeed = 4
- this.r = 10
+ this.r = 12
}
align(p5, boids) {// Increasing boid radius from 10 to 12 - slightly larger visual representation
// Ensure this change doesn't negatively impact performance or collision detection
// Consider updating any related rendering or collision logic to accommodate the new size
mnecibi
commented
Aug 21, 2025
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mnecibi
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For the boid.js file:
// Slight increase in boid's radius from 10 to 12 - may impact visual representation and collision detection
// Consider testing to ensure this change doesn't adversely affect flock behavior or performance
The modification is relatively minor, increasing the radius of the boid by 2 units. While this seems like a small change, it could have implications for:
- Visual rendering of the boid
- Collision detection calculations
- Interaction distances between boids
Recommendation:
- Verify the visual and behavioral impact of this radius change
- Ensure any existing collision or proximity calculations are updated accordingly
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