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Implemented as an optional argument.

Comment on lines +147 to +148
data.append(0x00) # Pulse count (L)
data.append(0x04) # Pulse count (H)
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@smeg-of-lister smeg-of-lister Aug 22, 2021

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I incremented the pulse count here because the emulator I'm using (RetroVirtualMachine) doesn't seem to implement ID12 blocks with an odd number of pulses correctly for some reason (either that or it's not setting the signal level correctly somewhere). This change doesn't seem to affect loading on real hardware.

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