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Revox

A bare-bones beginning of a Sparse Voxel Octree (SVO) based engine with rasterized, naively meshed chunks and Simplex noise based terrain generation.

Depends on IMGui, GLFW, Opengl3, FastNoiseLite. Will probably need a little project cleanup before it's publicly buildable.

Possible goals

  • Swap rendering backend to ray-tracing for fun and to avoid the headaches of chunk meshing
  • Improve insertion efficiency to greatly reduce terrain generation time

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A bare-bones beginning of a Sparse Voxel Octree (SVO) based engine

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