Refactor XR Keyboard layout and UI rendering#156
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jolicaD wants to merge 5 commits intogoogle:mainfrom
Open
Refactor XR Keyboard layout and UI rendering#156jolicaD wants to merge 5 commits intogoogle:mainfrom
jolicaD wants to merge 5 commits intogoogle:mainfrom
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Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
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Thank you Jolica! Would you Gemini solutions to update branch, sign CLA, and pass all prechecks? Thanks! |
dli7319
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Feb 9, 2026
| this.keyboard = new Keyboard(); | ||
| this.add(this.keyboard); | ||
| this.keyboard.position.set(0, -0.3, 0); | ||
| this.keyboard.position.set(0, -0.3, -0.); |
| try { | ||
| z = zFunction(x, y); | ||
| // Clamp the value to stay between -Z_LIMIT and Z_LIMIT | ||
| z = Math.max(-Z_LIMIT, Math.min(Z_LIMIT, z)); |
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xb.clamp(-Z_LIMIT, Z_LIMIT, z)
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Refactor: Keyboard Layout & Rendering Engine
This PR modernizes the virtual keyboard by refactoring the layout logic and improving render stability in XR.
Key Changes
Unified Layout Engine: Replaced manual weight calculations with a consolidated addKey method and constant-driven spacing (COL_SPACER, ROW_SPACER).
Improved Depth Management: Added a recursive applyZOrder function to ensure all keyboard sub-elements render correctly on top of other world objects.
Visual Polish: Switched to a borderless shader and updated the color palette for better legibility.