Added NakamaMultiplayerBridge, add Readme, removed old socket connect#1
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GustavoLR548 wants to merge 1 commit intofinepointcgi:mainfrom
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Added NakamaMultiplayerBridge, add Readme, removed old socket connect#1GustavoLR548 wants to merge 1 commit intofinepointcgi:mainfrom
GustavoLR548 wants to merge 1 commit intofinepointcgi:mainfrom
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The core logic for inter-player communication during matches has been significantly updated. Previously, the system relied on the Nakama Socket for sending data between players. This has been replaced by the implementation of the NakamaMultiplayerBridge and NakamaMultiplayerPeer.
This new approach, which closely mirrors the structure found in GDScript, enables the utilization of Godot's built-in RPC system. The result is a much simpler and easier development experience for C# users.
Summary
Added: NakamaMultiplayerBridge
Added: NakamaMultiplayerPeer
Added: SceneManager and NakamaClient to support the new RPC-based communication logic
Removed: PlayerSyncData (as it is no longer necessary)
You are more then welcome to make requests for further changes or modifications.
godot-csharp-nakama.mp4