Inertia and Damper are also condition-ed effects. #169
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The four condition-ed effects are spring, friction, damper, inertia: Ref: Universal Serial Bus (USB) Device Class Definition for Physical Interface Devices (PID) https://www.usb.org/sites/default/files/documents/pid1_01.pdf page 11, Table 3: Effect Types
Hi. Currently condition data is not propagated for those effects, however it needs to.
The four condition-ed effects are spring, friction, damper, inertia:
Some refs:
Universal Serial Bus (USB) Device Class Definition for Physical Interface Devices (PID)
https://www.usb.org/sites/default/files/documents/pid1_01.pdf
page 11, Table 3: Effect Types
gdk ref
ffbtools also provide condition settings for those effects.
This patch adds condition data propagation to evdev API for the latter two effects.