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soundvision.lua #70
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📝 WalkthroughWalkthroughA new Roblox Lua script Changes
Estimated code review effort🎯 2 (Simple) | ⏱️ ~5 minutes Poem
Pre-merge checks and finishing touches❌ Failed checks (1 warning, 1 inconclusive)
✅ Passed checks (1 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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Actionable comments posted: 1
🧹 Nitpick comments (2)
soundvision.lua (2)
7-32: Refactor to use modern Instance.new syntax.The deprecated parent parameter in
Instance.new()is used throughout this code (lines 7, 11, 16, 19, 27, 30). Modern Roblox best practices recommend setting theParentproperty separately after configuring the instance to avoid potential issues with property replication and initialization order.🔎 Proposed refactor
- local sg = Instance.new("ScreenGui", pg) + local sg = Instance.new("ScreenGui") sg.Name = "Z" + sg.Parent = pg -- Mycket större ram (220x110) - local f = Instance.new("Frame", sg) + local f = Instance.new("Frame") f.Size, f.Active, f.Draggable = UDim2.new(0, 220, 0, 110), true, true f.BackgroundColor3 = Color3.new(0, 0, 0) f.Position = UDim2.new(0.5, -110, 0.5, -55) f.BackgroundTransparency = 0.2 -- Lite genomskinlig så man ser genom ramen - Instance.new("UICorner", f).CornerRadius = UDim.new(0, 15) + local fCorner = Instance.new("UICorner") + fCorner.CornerRadius = UDim.new(0, 15) + fCorner.Parent = f + f.Parent = sg -- Riktigt stor LEAVE-knapp - local lB = Instance.new("TextButton", f) + local lB = Instance.new("TextButton") lB.Size = UDim2.new(0, 190, 0, 80) lB.Position = UDim2.new(0, 15, 0, 15) lB.Text = "LEAVE" lB.Font = Enum.Font.SourceSansBold lB.TextSize = 40 -- Riktigt stor text lB.BackgroundColor3 = Color3.new(0.8, 0, 0) lB.TextColor3 = Color3.new(1, 1, 1) - Instance.new("UICorner", lB).CornerRadius = UDim.new(0, 12) + local lBCorner = Instance.new("UICorner") + lBCorner.CornerRadius = UDim.new(0, 12) + lBCorner.Parent = lB -- Lägger till en snygg vit kant runt knappen - local stroke = Instance.new("UIStroke", lB) + local stroke = Instance.new("UIStroke") stroke.Thickness = 2 stroke.Color = Color3.new(1, 1, 1) + stroke.Parent = lB + lB.Parent = f
40-44: Consider optimizing the periodic GUI regeneration.The script recreates the GUI every 2 seconds in an infinite loop. While the guard clause on line 5 prevents duplicate creation, this pattern is resource-inefficient. Consider using a more event-driven approach, such as detecting when the GUI is destroyed and only then recreating it.
🔎 Alternative event-driven approach
+local function setupGui() + make() + local pg = p:FindFirstChild("PlayerGui") + if pg then + local z = pg:FindFirstChild("Z") + if z then + z.AncestryChanged:Connect(function(_, parent) + if not parent then + task.wait(0.1) + setupGui() + end + end) + end + end +end + -task.spawn(function() - while task.wait(2) do - make() - end -end) +setupGui()This approach only recreates the GUI when it's actually removed, rather than polling every 2 seconds.
| lB.MouseButton1Click:Connect(function() | ||
| p:Kick("Kicked by SoundVision") | ||
| end) |
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🧩 Analysis chain
🏁 Script executed:
#!/bin/bash
# Find soundvision.lua and examine its location and context
find . -name "soundvision.lua" -type f 2>/dev/nullRepository: dawid-scripts/Fluent
Length of output: 81
🏁 Script executed:
#!/bin/bash
# Read the soundvision.lua file to examine the script context
cat -n soundvision.luaRepository: dawid-scripts/Fluent
Length of output: 1774
Use a RemoteEvent to communicate kick requests to the server.
The Player:Kick() method cannot be called from a LocalScript. This script runs on the client (accesses game.Players.LocalPlayer, creates UI in PlayerGui), but Kick() is a server-only method. The current implementation will fail silently or throw a security error. Use a RemoteEvent to send a kick request to a ServerScript, which then executes Player:Kick().
🤖 Prompt for AI Agents
In soundvision.lua around lines 35 to 37, the client is calling p:Kick() which
is server-only; replace this with a RemoteEvent-based flow: create a RemoteEvent
in ReplicatedStorage (e.g., "KickRequest"), change the LocalScript to FireServer
the kick reason when lB.MouseButton1Click fires, and implement a ServerScript
that listens to that RemoteEvent and calls player:Kick(reason) server-side;
additionally validate and rate-limit requests in the server handler to avoid
misuse (ensure the server uses the RemoteEvent's player parameter rather than
trusting any client-sent player identity).
Summary by CodeRabbit
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