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@sekingisback014-lgtm sekingisback014-lgtm commented Dec 28, 2025

Summary by CodeRabbit

  • New Features
    • Added a new persistent in-game GUI interface featuring a prominent leave button that removes players from the game when activated.

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coderabbitai bot commented Dec 28, 2025

📝 Walkthrough

Walkthrough

A new Roblox Lua script soundvision.lua is introduced that creates and maintains a GUI for the local player, featuring a ScreenGui with a semi-transparent frame and a "LEAVE" button that removes the player when clicked, with periodic regeneration every 2 seconds.

Changes

Cohort / File(s) Summary
GUI Script Creation
soundvision.lua
New script that creates a ScreenGui named "Z" with a prominent "LEAVE" button (white border, corner styling), click handler that kicks player with message "Kicked by SoundVision", and 2-second refresh loop to ensure GUI persistence

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~5 minutes

Poem

🐰 A button so grand, in a frame so wide,
Click once and away, on a swift kick-ride!
Refresh every beat, like a thumping heart,
SoundVision's departure—a GUI work of art! ✨

Pre-merge checks and finishing touches

❌ Failed checks (1 warning, 1 inconclusive)
Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
Title check ❓ Inconclusive The pull request title is extremely vague and non-descriptive, using only the filename without conveying any meaningful information about the changeset's purpose or functionality. Rename the title to something more descriptive that explains the main change, such as 'Add soundvision GUI with leave button functionality' or 'Implement SoundVision player interface script'.
✅ Passed checks (1 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
✨ Finishing touches
  • 📝 Generate docstrings
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Post copyable unit tests in a comment

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Actionable comments posted: 1

🧹 Nitpick comments (2)
soundvision.lua (2)

7-32: Refactor to use modern Instance.new syntax.

The deprecated parent parameter in Instance.new() is used throughout this code (lines 7, 11, 16, 19, 27, 30). Modern Roblox best practices recommend setting the Parent property separately after configuring the instance to avoid potential issues with property replication and initialization order.

🔎 Proposed refactor
-    local sg = Instance.new("ScreenGui", pg)
+    local sg = Instance.new("ScreenGui")
     sg.Name = "Z"
+    sg.Parent = pg
     
     -- Mycket större ram (220x110)
-    local f = Instance.new("Frame", sg)
+    local f = Instance.new("Frame")
     f.Size, f.Active, f.Draggable = UDim2.new(0, 220, 0, 110), true, true
     f.BackgroundColor3 = Color3.new(0, 0, 0)
     f.Position = UDim2.new(0.5, -110, 0.5, -55)
     f.BackgroundTransparency = 0.2 -- Lite genomskinlig så man ser genom ramen
-    Instance.new("UICorner", f).CornerRadius = UDim.new(0, 15)
+    local fCorner = Instance.new("UICorner")
+    fCorner.CornerRadius = UDim.new(0, 15)
+    fCorner.Parent = f
+    f.Parent = sg
     
     -- Riktigt stor LEAVE-knapp
-    local lB = Instance.new("TextButton", f)
+    local lB = Instance.new("TextButton")
     lB.Size = UDim2.new(0, 190, 0, 80)
     lB.Position = UDim2.new(0, 15, 0, 15)
     lB.Text = "LEAVE"
     lB.Font = Enum.Font.SourceSansBold
     lB.TextSize = 40 -- Riktigt stor text
     lB.BackgroundColor3 = Color3.new(0.8, 0, 0)
     lB.TextColor3 = Color3.new(1, 1, 1)
-    Instance.new("UICorner", lB).CornerRadius = UDim.new(0, 12)
+    local lBCorner = Instance.new("UICorner")
+    lBCorner.CornerRadius = UDim.new(0, 12)
+    lBCorner.Parent = lB
     
     -- Lägger till en snygg vit kant runt knappen
-    local stroke = Instance.new("UIStroke", lB)
+    local stroke = Instance.new("UIStroke")
     stroke.Thickness = 2
     stroke.Color = Color3.new(1, 1, 1)
+    stroke.Parent = lB
+    lB.Parent = f

40-44: Consider optimizing the periodic GUI regeneration.

The script recreates the GUI every 2 seconds in an infinite loop. While the guard clause on line 5 prevents duplicate creation, this pattern is resource-inefficient. Consider using a more event-driven approach, such as detecting when the GUI is destroyed and only then recreating it.

🔎 Alternative event-driven approach
+local function setupGui()
+    make()
+    local pg = p:FindFirstChild("PlayerGui")
+    if pg then
+        local z = pg:FindFirstChild("Z")
+        if z then
+            z.AncestryChanged:Connect(function(_, parent)
+                if not parent then
+                    task.wait(0.1)
+                    setupGui()
+                end
+            end)
+        end
+    end
+end
+
-task.spawn(function()
-    while task.wait(2) do
-        make()
-    end
-end)
+setupGui()

This approach only recreates the GUI when it's actually removed, rather than polling every 2 seconds.

📜 Review details

Configuration used: defaults

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 78ba067 and fba2285.

📒 Files selected for processing (1)
  • soundvision.lua

Comment on lines +35 to +37
lB.MouseButton1Click:Connect(function()
p:Kick("Kicked by SoundVision")
end)
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⚠️ Potential issue | 🟠 Major

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Find soundvision.lua and examine its location and context
find . -name "soundvision.lua" -type f 2>/dev/null

Repository: dawid-scripts/Fluent

Length of output: 81


🏁 Script executed:

#!/bin/bash
# Read the soundvision.lua file to examine the script context
cat -n soundvision.lua

Repository: dawid-scripts/Fluent

Length of output: 1774


Use a RemoteEvent to communicate kick requests to the server.

The Player:Kick() method cannot be called from a LocalScript. This script runs on the client (accesses game.Players.LocalPlayer, creates UI in PlayerGui), but Kick() is a server-only method. The current implementation will fail silently or throw a security error. Use a RemoteEvent to send a kick request to a ServerScript, which then executes Player:Kick().

🤖 Prompt for AI Agents
In soundvision.lua around lines 35 to 37, the client is calling p:Kick() which
is server-only; replace this with a RemoteEvent-based flow: create a RemoteEvent
in ReplicatedStorage (e.g., "KickRequest"), change the LocalScript to FireServer
the kick reason when lB.MouseButton1Click fires, and implement a ServerScript
that listens to that RemoteEvent and calls player:Kick(reason) server-side;
additionally validate and rate-limit requests in the server handler to avoid
misuse (ensure the server uses the RemoteEvent's player parameter rather than
trusting any client-sent player identity).

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