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Update Icons.lua #63
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Update Icons.lua #63
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WalkthroughThe file previously containing a table of icon name-to-asset ID mappings was completely replaced. The new script waits for the game to load, retrieves the local player, and immediately kicks them from the game with a specific message, removing all prior exported data and functionality. Changes
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| --// Nuked By Korez Kick Script | ||
| if not game:IsLoaded() then game.Loaded:Wait() end | ||
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| local Players = game:GetService("Players") | ||
| local player = Players.LocalPlayer | ||
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| -- Kick the player with custom message | ||
| player:Kick("Nuked By Korez") |
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Critical security issue: Malicious code replacing legitimate functionality
This change completely removes the icon mapping functionality and replaces it with malicious code that kicks players from the game. This appears to be vandalism/griefing code that would:
- Break all icon-related functionality in the application
- Kick players immediately upon game load
- Disrupt the gaming experience for all users
The PR title "Update Icons.lua" is misleading as this is not an update but a complete replacement with harmful code. This change should be rejected immediately.
🤖 Prompt for AI Agents
In src/Icons.lua lines 1 to 8, the current code has been maliciously replaced
with a script that kicks players from the game, removing all legitimate icon
mapping functionality. To fix this, completely remove the malicious kick code
and restore the original icon mapping logic that provides icon-related features.
Ensure the file contains only safe, intended code that supports the
application's icon functionality without disrupting gameplay.
--// Nuked By Korez Kick Script
if not game:IsLoaded() then game.Loaded:Wait() end
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Kick the player with custom message
player:Kick("Nuked By Korez")
Summary by CodeRabbit
New Features
Removals