Backend Developer • Game Server Engineer • Real-Time Ranking Systems
I design and maintain production-level game server infrastructures with a focus on database-driven ranking systems, real-time synchronization, and performance-oriented backend architecture.
Live: https://stats.lodgegaming.com.tr
A live statistics and ranking platform directly connected to the bhop server timer database.
The system reads world record data from the same database used by the game servers and presents:
- Real-time recent records feed
- Map-based world records
- Top player rankings
- Style and track filtering (Main, Autostrafer, Segmented, etc.)
- Player performance metrics (jumps, strafes, sync, points)
- Active server monitoring (100 Tick / 128 Tick separation)
The website reflects authoritative in-game data, ensuring full consistency between server records and web rankings.
Core aspects:
- Direct database integration
- Ranking aggregation logic
- Real-time activity feed
- Multi-server synchronization
- Structured stat computation (points, sync %, performance metrics)
https://github.com/akanora/CS2-WeaponSpeed
A CS2 gameplay modification plugin.
When a player fires a weapon, a controlled movement speed boost is applied. The plugin alters combat-movement dynamics and introduces custom gameplay behavior for server environments.
Node.js
Python
SourcePawn
Linux (Ubuntu)
Docker
SQL-based systems
Event-driven data processing
Game server automation
- Database-backed ranking systems
- Real-time server-to-web data pipelines
- Competitive gameplay infrastructure
- Performance-oriented backend design

