Open
Conversation
|
I'm going to tack an important fix here, since there is no "Issues" list. I'll do a proper fork when I have time. For the code to work properly, need the MSL/HLSL generator to call the following in Generate or Prepass. The PruneTree is critical to doing the deadcode strip. The rest of the calls are also probably helpful, for marking hidden unused nodes. Here's my copy of the code, updated, with a ton of bug fixes. It's also updated to use DX10 syntax, and handles half, has test shaders, and generates clickthrough errors to Xcode. It's generating reasonable HLSL/MSL code from the sources, and not too many modifications are needed (mostly to texture calls). I also build the macOS binary of this in the kram package. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Some work-in-progress to get @Thekla's (The Witness) branch working...