Switch to a "static standing" universe.#192
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kitlith wants to merge 2 commits intoSlimeVR:mainfrom
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This is WIP and has yet to be tested. Would be completely unsurprised if applying the translation and rotation is currently incorrect. Just haven't gotten around to testing/tweaking it yet.
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Finally got around to testing this today, looks like I stuffed up in two respects:
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Still need to figure out how to apply the universe translation/rotation. In the driver, we just pass it as the 'WorldFromDriver' translation/rotation. Parsing the current universe works though, now, after merging the fixup PR to ovr_overlay.
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Anything I can do on my end to move this forward? Would love if the overlay can be fixed |
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We just need to figure out how to apply the universe offset here, which we didn't have to do in the driver because steamvr had a separate field for this. I'm pretty sure that's the only thing being done incorrectly right now. |
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This is WIP and has yet to be tested. Would not be surprised if applying the translation and rotation is currently incorrect. Just haven't gotten around to testing/tweaking it yet.
Feel free to take this and run with it on your own, this should get the concept across.