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Dink Smallwood HD is an old school zelda-like adventure/RPG that has been ported to many platforms. C++/OpenGL

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Dink Smallwood HD

Just want to play?

Visit https://www.rtsoft.com/pages/dink.php for installers for Windows, Mac, iOS, and Android.

Also mirrored on The Dink Network: https://www.dinknetwork.com/file/dink_smallwood_hd/

Linux (build & play from source)? Single command setup (Ubuntu/Debian/Fedora/Arch/openSUSE/Alpine):

curl -sL https://raw.githubusercontent.com/SethRobinson/RTDink/master/linux_setup.sh | bash

This clones the repo, installs dependencies, builds from source, and downloads the game data automatically.

Linux (Flatpak)? Install on any distro:

sudo apt install flatpak  # if you don't have it.  Replace apt with dnf (Fedora) or your distro's package manager.
wget https://www.rtsoft.com/dink/DinkSmallwoodHD-x86_64.flatpak
flatpak install --user DinkSmallwoodHD-x86_64.flatpak
flatpak run com.rtsoft.DinkSmallwoodHD

(If on an ARM platform, use DinkSmallwoodHD-aarch64.flatpak instead: wget https://www.rtsoft.com/dink/DinkSmallwoodHD-aarch64.flatpak then flatpak install --user DinkSmallwoodHD-aarch64.flatpak.)

Building from source

RTDink can be built for multiple platforms. Each uses the Proton SDK. Each has keyboard, controller and touchscreen support.

Platform Build System Quick Start
Windows Visual Studio 2017+ See detailed Windows instructions below
Linux CMake + SDL2 git clone ... && ./linux_setup.sh (details)
macOS Xcode Broken/unmaintained -- see INSTALL.md
HTML5 Emscripten See Proton HTML5 setup
iOS Xcode Proton SDK sibling layout, open RTDink.xcodeproj (more info)
Android Gradle + CMake Proton SDK sibling layout, open AndroidGradle/ in Android Studio (more info)

Windows

RTDink is cloned inside the Proton SDK tree:

proton/
  shared/          <-- Proton SDK
  RTDink/          <-- this repo
    windows_vs2017/
      iPhoneRTDink.sln

Step 1 - Getting the Proton SDK and building RTSimpleApp

  1. Clone the Proton SDK: git clone https://github.com/SethRobinson/proton

  2. Run proton\RTSimpleApp\media\update_media.bat to prepare the Proton texture and sound assets

  3. Open proton\RTSimpleApp\windows_vc\RTSimpleApp.sln

  4. Select DebugGL | x64 or ReleaseGL | x64 configuration, build and run it -- it should work!

NOTE: If you want to build for Win32, you will have to manually copy the 32 bit versions of the following dll files:

  • proton\shared\win\lib\zlib1.dll
  • proton\shared\win\lib\audiere\bin\audiere.dll

To restore 64 bit libraries, copy these instead:

  • proton\shared\win\lib\zlib1.dll
  • proton\shared\win\lib\64\zlibwapi.dll
  • proton\shared\win\lib\audiere\lib64\audiere.dll

If you have any issues, check out these two pages for more info on the Proton engine:

Step 2 - Getting FMOD and building RTSimpleApp in FMOD mode

  1. Get the FMOD Studio API from https://www.fmod.com/download#fmodengine (you will need to register an account)

  1. Extract the API files into proton\shared\win\fmodstudio\

  2. NOTE: You don't need to INSTALL the FMOD Engine, you just need to extract the api\core subfolder, which you can do with 7zip for example

  1. Open proton\RTSimpleApp\windows_vc\RTSimpleApp.sln once again

  2. Select the DebugFMOD_GL | x64 or ReleaseFMOD_GL | x64 configuration -- it should build just fine

  3. Copy the FMOD dll into the output folder proton\RTSimpleApp\bin:

    • proton\shared\win\fmodstudio\api\core\lib\x64\fmod.dll
  4. The RTSimpleApp with FMOD enabled should run now!

Step 3 - Building and running RTDink

  1. Go into the proton root folder and clone the RTDink repo: git clone https://github.com/SethRobinson/RTDink

  2. Run proton\RTDink\media\update_media.bat to prepare the Proton texture and sound assets (optional)

  3. Open proton\RTDink\windows_vs2017\iPhoneRTDink.sln

  4. Select the Debug GL | x64 or Release GL | x64 configuration and build

  5. Copy the required x64 DLLs and curl certificate into proton\RTDink\bin:

    • proton\shared\win\fmodstudio\api\core\lib\x64\fmod.dll
    • proton\shared\win\lib\zlib1.dll
    • proton\shared\win\lib\64\zlibwapi.dll
    • proton\shared\win\lib\x64\libcurl-x64.dll
    • proton\shared\win\lib\x64\libcrypto-1_1-x64.dll
    • proton\shared\win\lib\x64\libssl-1_1-x64.dll
    • proton\shared\win\lib\x64\curl-ca-bundle.crt
  6. Your Dink Smallwood HD build should be ready to run!


Credits

The original Dink Smallwood (1997) was created by Seth A. Robinson, Justin Martin, Greg Smith, and Shawn Teal, with additional music by Joel Bakker and Mitch Brink.

Source contributors

  • drone1400 -- division-by-zero fix, pixel-perfect rendering, and build improvements
  • Dan Walma Headed up the 1.08 release and has done a million other things
  • yeoldtoast Editors and a bunch of other Dink stuff
  • RobJ -- DinkC command fixes and compatibility improvements
  • SimonK -- DMOD stress testing and limit increase requests
  • Mateus Sales Bentes -- Linux port work

Special thanks to the entire dinknetwork.com community for their Dink creations and support over the years!


Other notes

  • Have a bugfix or patch? Please submit it as a pull request! Any submission (code, media, translations, etc) must be 100% compatible with this repo's license and the PR personally checked by a human.

  • See script/win_installer/readme.txt for version history.

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Dink Smallwood HD is an old school zelda-like adventure/RPG that has been ported to many platforms. C++/OpenGL

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