Expose entity locations #303
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Column-major serialization is desirable for compressibility and efficient processing. hecs provides APIs sufficient to allow column-major serialization of the entire world by walking its archetypes, but is less helpful when only a small subset of entities should be serialized at a time. This requirement arises e.g. in large streaming worlds such as hypermine, where entities will be serialized when their enclosing volume is unloaded to conserve memory.
I'm interested in feedback on the approach taken here, since it constrains future evolution somewhat. One less constraining (and less breaking) alternative would be to expose a
fn get_archetype(&self, index: u32) -> &ArchetypeonWorldrather than exposing the entire slice, for example.