Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion data/collections.json
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@
"c-where-on-earth-is-carmen-sandiego-": {
"name": "Where On Earth Is Carmen Sandiego?",
"author": "pokepress",
"description": "Collection of models for use in restoration and upscaling of the TV series \"Where on Earth is Carmen Sandiego?\" from the 1990s. While primarily consisting of cel-based animation, the show also incorporates live-action (including stock footage and scenes involving \"The Player\"), 3D CGI (primarily used for the C5 Corridor), and 2D computer animation. The models are divided into two groups:\n\n* Deinterlace Fix\n* Upscaling\n\nThe deinterlacing fox models are primarily designed for the 2012 Mill Creek release, where a number of episodes have some rather harsh forced deinterlacing, which the models attempt to repair. These models may also be useful for improving picture quality in some scenes (primarily in seasons 3 and 4) that used deinterlacing as part of compositing multiple layers of images, and for improving the results of deinterlacing by QTGMC or other processes.\n\nSpeaking of deinterlacing, for episodes in 480i, I recommend using QTGMC to deinterlace them to 60 (59.97) fps, the frame rate of the live-action and (some) C5 Corridor footage. For the pre-deinterlaced episodes, you're going to be stuck at 30 fps since the other-frame information has already been removed. Despite this series being primarily cel-based animation, I **don't** recommend using 24 fps as it tends to make higher-framerate portions look odd.\n\nThe upscaling models work pretty much how you would expect.\n\nEach model has a small and large variant. The large variants are based on the OmniSR architecture, and tend to produce better results (marginally so in the case of the deinterlacing fix), but are several times slower than the small models, which use the compact architecture.",
"description": "Collection of models for use in restoration and upscaling of the TV series \"Where on Earth is Carmen Sandiego?\" from the 1990s. While primarily consisting of cel-based animation, the show also incorporates live-action (including stock footage and scenes involving \"The Player\"), 3D CGI (primarily used for the C5 Corridor), and 2D computer animation. The models are divided into two groups:\n\n* Deinterlace Fix\n* Upscaling\n\nThe deinterlacing fix models are primarily designed for the 2012 Mill Creek release, where a number of episodes have some rather harsh forced deinterlacing, which the models attempt to repair. These models may also be useful for improving picture quality in some scenes (primarily in seasons 3 and 4) that used deinterlacing as part of compositing multiple layers of images, and for improving the results of deinterlacing by QTGMC or other processes.\n\nSpeaking of deinterlacing, for episodes in 480i, I recommend using QTGMC to deinterlace them to 60 (59.97) fps, the frame rate of the live-action and (some) C5 Corridor footage. For the pre-deinterlaced episodes, you're going to be stuck at 30 fps since the other-frame information has already been removed. Despite this series being primarily cel-based animation, I **don't** recommend using 24 fps as it tends to make higher-framerate portions look odd.\n\nThe upscaling models work pretty much how you would expect.\n\nEach model has a small and large variant. The large variants are based on the OmniSR architecture, and tend to produce better results (marginally so in the case of the deinterlacing fix), but are several times slower than the small models, which use the compact architecture.",
"models": [
"1x-WhereOnEarthDeintFixL",
"1x-WhereOnEarthDeintFixS",
Expand Down