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Copilot AI commented Jan 28, 2026

Background

GlobeController explicitly disabled rotation (dragRotate = false, touchRotate = false) and GlobeViewport lacked bearing support in its view matrix. This prevented Google Maps/Earth-like compass rotation on the globe.

Addresses the "Support rotation (bearing) in GlobeController" item in the GlobeView graduation tracker (visgl#9199).

Change List

GlobeViewport

  • Add bearing option and instance property
  • Update view matrix to apply bearing rotation around Y-axis

GlobeState

  • Implement rotate(), rotateStart(), rotateEnd() for drag/touch rotation
  • Implement rotateLeft(), rotateRight() for keyboard rotation
  • Add shortestPathFrom() for smooth bearing transitions
  • Normalize bearing in applyConstraints()

GlobeController

  • Remove explicit dragRotate = false and touchRotate = false overrides
  • Add bearing to transition interpolator

Usage

new Deck({
  views: new GlobeView(),
  initialViewState: {
    longitude: 0,
    latitude: 20,
    zoom: 0,
    bearing: 45  // compass rotation in degrees
  },
  controller: {
    dragRotate: true,   // drag with function key to rotate
    touchRotate: true   // two-finger rotate gesture
  }
});

Note: Pitch remains unsupported—camera always points toward Earth center.

Warning

Firewall rules blocked me from connecting to one or more addresses (expand for details)

I tried to connect to the following addresses, but was blocked by firewall rules:

  • googlechromelabs.github.io
    • Triggering command: /usr/local/bin/node /usr/local/bin/node install.mjs (dns block)
  • https://storage.googleapis.com/chrome-for-testing-public/141.0.7390.122/linux64/chrome-headless-shell-linux64.zip
    • Triggering command: /usr/local/bin/node /usr/local/bin/node install.mjs (http block)
  • https://storage.googleapis.com/chrome-for-testing-public/141.0.7390.122/linux64/chrome-linux64.zip
    • Triggering command: /usr/local/bin/node /usr/local/bin/node install.mjs (http block)

If you need me to access, download, or install something from one of these locations, you can either:

Original prompt

Look DILIGENTLY into DeckGL GlobeView and GlobeController as well as ALL the bug reports about them on deck.gl and luma.gl and lets do a comprehensive triage of WTFFFFFFF is up with it - especially on mobile. I want to have navigation like Google Maps or Earth on this map and I am willing to spend as much time with you as it takes to make it so


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Copilot AI added 2 commits January 28, 2026 08:12
…ller

- Add bearing property to GlobeViewport (camera rotation around view axis)
- Add bearing to GlobeViewState type
- Implement rotate(), rotateStart(), rotateEnd(), rotateLeft(), rotateRight() methods in GlobeState
- Enable dragRotate and touchRotate in GlobeController (previously disabled)
- Add bearing to transition interpolator
- Add shortestPathFrom() method for smooth bearing transitions
- Update documentation for GlobeView and GlobeController
- Update tests to reflect new rotation capability
Copilot AI changed the title [WIP] Investigate issues with DeckGL GlobeView and GlobeController feat(core): Add bearing/rotation support to GlobeView and GlobeController Jan 28, 2026
Copilot AI requested a review from charlieforward9 January 28, 2026 08:20
@charlieforward9 charlieforward9 deleted the copilot/triage-globeview-bug-reports branch January 28, 2026 08:40
@charlieforward9 charlieforward9 restored the copilot/triage-globeview-bug-reports branch January 28, 2026 08:41
@charlieforward9
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Status: Draft - Not Working Yet

Tested integrating this branch with New Heat but rotation gestures aren't triggering properly.

What was done:

  • Built deck.gl with these changes
  • Linked to New Heat via yarn link
  • Updated instantiateLayers.ts to pass controller options (touchRotate: true, dragRotate: true, etc.)
  • Verified the controller config is being passed correctly (confirmed via console logs)

What's not working:

  • Two-finger twist gesture doesn't rotate the globe
  • Right-click drag doesn't rotate either
  • The rotation methods in GlobeController exist and the bearing is wired up in GlobeViewport, but the gestures aren't triggering the rotation state machine

Next steps needed:

  • Debug the gesture event handling in deck.gl's Controller base class
  • Check if _onPinch and _onPan are actually calling the rotate methods
  • May need to trace through mjolnir.js event handling

Leaving as draft until I have more time to investigate the gesture handling layer.

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2 participants