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@FireBomb-game-development

FireBomb-game-development

FireBomb Game Development

FireBomb Game Development

A collection of Unity game development projects focused on building clean, scalable gameplay systems with strong architectural foundations.

Emphasis on state machines, modular design, and data-driven flows to create maintainable, expressive, and performance-aware game code.

Game Dev ReposDeveloperLinkedIn


Featured Projects

Frontier Quest

  • Scalable gameplay architecture using state machines and OOP
  • Reusable combat, movement, and interaction systems
  • Focus on maintainable code and memory-efficient design

Timeless World

  • Top-down roguelike / speedrun-style prototype
  • Time-based core mechanic (time replaces health)
  • Gameplay pacing, risk–reward decisions, and progression systems

Pokémon-Style Prototype

  • Turn-based combat prototyping
  • Reusable components and structured gameplay logic

🔧 Tech & Skills

Game Development

  • Designing and delivering playable Unity game projects
  • Implementing complete gameplay loops (movement, combat, progression)
  • Translating game design ideas into working systems

Programming & Architecture

  • Strong foundation in C# and Object-Oriented Programming
  • Practical use of design patterns in gameplay systems
  • Building scalable and modular game architectures
  • Writing clean, readable, and maintainable code

Gameplay Systems

  • State machines for player, enemy, and game flow logic
  • Reusable systems for combat, movement, and interactions
  • Data-driven gameplay using ScriptableObjects
  • Clear separation between gameplay logic, data, and presentation

Performance & Code Quality

  • Performance-aware development mindset
  • Memory-conscious system design
  • Refactoring and improving existing systems over time

Game Design Understanding

  • Core game design principles: pacing, feedback, and risk–reward
  • Prototyping mechanics to validate gameplay ideas
  • Iterative development focused on playability and feel

Development Workflow

  • Git-based version control
  • Clean repository structure and project organization
  • Independent project planning and execution

Tech Focus

  • Unity (2D)
  • Gameplay systems & state machines
  • ScriptableObjects & clean architecture
  • Performance-aware development
  • Git-based workflow

📧 Contact: sagir567@gmail.com

Popular repositories Loading

  1. Ex2 Ex2 Public

    Immerse yourself in a private survival game where time is currency and health. Navigate a dynamic world, crafting essentials, and engaging in time-based transactions. Every decision affects your li…

    C#

  2. Ex3 Ex3 Public

    sagir567 Ex3 game development course Ariel university

    ShaderLab

  3. cat-and-car-ohad cat-and-car-ohad Public

    C#

  4. spaceshipnew spaceshipnew Public

    ShaderLab

  5. bowling bowling Public

    C#

  6. 05-tilemap-pathfinding 05-tilemap-pathfinding Public

    Forked from gamedev-at-ariel/05-tilemap-pathfinding

    Unity 2-D scene modelling with Tilemap, and path finding with BFS

    C#

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