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Add selectlocklabors #1546
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Add selectlocklabors #1546
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…L_RIGHT') added gui.simulateInput(dfhack.gui.getCurViewscreen(), 'STANDARDSCROLL_RIGHT') reason: in the event that the user does not select a unit and the selection is only the labor choices(by default). This line will select the first unit on the list.
for more information, see https://pre-commit.ci
I think 7 as a default is reasonable compared to 100
for more information, see https://pre-commit.ci
…s-to-selectlocklabors Tighten SelectLockLabors input handling and refresh viewscreen; rename docs
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Select Lock Overlay
This is a DFHack overlay plugin for Dwarf Fortress (SelectLockLabors) that simulates the selection and locking of multiple units within the Work Details screen. It provides a simple UI interface to batch-toggle units' labor assignments, either by selecting, locking, or both.
Features
Overlay Interface: Integrated directly into the LABOR/WORK_DETAILS viewscreen.
Action Modes: Choose between Select only, Lock only, or Select + Lock.
Batch Processing: Specify how many entries to affect and apply actions with one click.
Non-Intrusive: Uses DFHack GUI input simulation to trigger existing functionality.
Usage
Once the plugin is loaded and you're in the Work Details screen (e.g., y -> Work Details), the overlay will automatically appear.
Use the Mode dropdown to select what action(s) to simulate: - Select only: Just toggles unit selection. - Lock only: Just toggles the lock status. - Select + Lock: Toggles both selection and lock.
Adjust the number of entries to apply actions to (default is 7).
Press the RUN button (or the hotkey defined for it) to execute the actions.