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2 changes: 1 addition & 1 deletion SMAA/Shaders/SMAA.cginc
Original file line number Diff line number Diff line change
Expand Up @@ -1271,7 +1271,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord,

// Is there any blending weight with a value greater than 0.0?
SMAA_BRANCH
if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) {
if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-3) {
float4 color = SMAASampleLevelZero(colorTex, texcoord);

#if SMAA_REPROJECTION
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