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@BenKellySoftware BenKellySoftware commented Aug 24, 2025

Pull Request Description

  • Basic datatable editor support for dictionary columns
  • Add support for stepping through multiple lines in a dialogue segment
  • Extend dialogue support for segments with both lines and options
  • Add world state to save file, connect to dialogue
  • Terrain support for saving as external resource
  • Add appointments config for NPCs
  • Add NPC zone traversal logic
  • Add character config dateable
  • Add input enabled for player character
  • Add farmer and scientist dialogue
  • Add intro text

The PR has been...

  • provided a reasonable name that is not just the branch name (e.g "Implemented walls mechanic")
  • linked to its related issue (if any)
  • assigned a reviewer from the team

The code has been...

  • made mergable and free of conflicts in relation to the base branch (according to GitHub)
  • pulled to the reviewer's machine and reasonably tested
  • read through and approved by a reviewer
  • bumped in project version over the latest release (i.e. vX.Y.Z for major, minor or patch)

Note: for new features, use minor (Y), and for bug fixes or small changes, use patch (Z). Bumping the minor version should also reset the patch version to zero, so v1.2.4, would become v1.3.0. See semantic versioning for more info.

jonjondev and others added 30 commits March 9, 2025 18:13
Set up some lighting global uniforms too
@jonjondev jonjondev changed the title Character behaviour and dialogue Added world character behaviours and dialogues Aug 24, 2025
@jonjondev jonjondev linked an issue Aug 24, 2025 that may be closed by this pull request
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LGTM - this was a pretty chunky changelist.

@jonjondev jonjondev merged commit 576efc9 into develop Aug 24, 2025
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@jonjondev jonjondev deleted the feature/character-behaviour branch August 24, 2025 09:58
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NPCs perform actions around town

4 participants