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Trivial wrapper around `VecDequeue`, with methods and C API matching the asf4 utils_ringbuffer.h. With a similar API, we can replace all uses of it easily. The C ringbuffer was fixed size and not heap allocated, and `VecDequeue` is dynamic and heap allocated. We simply panic once we go above the "fixed" size to avoid filling up the whole RAM in case of a bug.
When length is 0. The as_ref/as_mut functions already explicitly handle this.
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