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Description
While simple scenes with transparency look good on the screen, it looks quit different when written into a screenshot file. The transparency information gets lost.
In Project::Chrono we have a example showing a buoy swimming in water. The water graphics is transparent:
writing the screenshot we get this:
This issue could be seen on
- MacOS Tahoe 26.2 (arm64 + built in gpu)
- Windows 11 (AMD64 + NVIDIA GPU)
- Ubuntu 24.04 (AMD64 + NVIDIA GPU)
We use the screenshot function contained in vsgscreenshot.
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