-
Notifications
You must be signed in to change notification settings - Fork 6
Open
Labels
bugSomething isn't workingSomething isn't working
Description
What happened?
If i have multiple players joined in together in a game.
So, when a player leaves onQuit it should remove the player and if i check the count of the players now via Playroomkit.GetPlayers() i should be getting the correct one.
Example, 4 players were in game. So if 1 leaves the count should become 3. But if 2 players leave together within a difference of fractions of ms then the callback works for 1 player only. The current count should now be 1 but it remains 2 because it missed the second callback who left.
Version
0.0.29
What is your environment?
Unity version 2022.3.43f1, windows, chrome
Link to original discussion
https://discord.com/channels/997752993598419044/1128151935669764096/1284579964057813022
Relevant log output
No response
Metadata
Metadata
Assignees
Labels
bugSomething isn't workingSomething isn't working
Type
Projects
Status
To triage