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Player.OnQuit callback issue #89

@sarvagya6298

Description

@sarvagya6298

What happened?

If i have multiple players joined in together in a game.
So, when a player leaves onQuit it should remove the player and if i check the count of the players now via Playroomkit.GetPlayers() i should be getting the correct one.

Example, 4 players were in game. So if 1 leaves the count should become 3. But if 2 players leave together within a difference of fractions of ms then the callback works for 1 player only. The current count should now be 1 but it remains 2 because it missed the second callback who left.

Version

0.0.29

What is your environment?

Unity version 2022.3.43f1, windows, chrome

Link to original discussion

https://discord.com/channels/997752993598419044/1128151935669764096/1284579964057813022

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