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I am trying to get a 16bit output, floating point or 16bit int out of the app but it doesn't seem to obey the -FP16 flag.
I have tried sending through 16bit png, 16 bit int tif, and 32 floating point tifs with the flag -FP16 set but the output is always 8bit 3 channel formats no matter what I put the output format to me as well, ie png, or tif, etc.
Is there only specific options that work fully with the -FP16 flag? In order to have the out image be 16 floating point(half float) per channel?
Per the readme file and command line help docs:
-FP16
If not set (default), uses R8G8B8A8_UNORM GPU texture format.
If set, uses R16G16B16A16_FLOAT GPU texture format.
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