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Description
The current rogue example project has particular things making hard to grasp some concepts of the EcsRx library.
One of the things is the nature of the one-infinite-autogenerated-level scene. Almost all are set up and generated by code, but I want to see a menu scene loading a game scene. The game scene can use pool to spawn enemy, but other objects are already in the scene and probably come from prefab drag & dropped on the scene. Would be nice to see additive/multiple scenes to see how the objects talk to each other.
One of the other things, the WASD inputs do not control directly the player but some kind of turn-based/differed. I would like to see more standard movement, jump and fire bullets inputs to see how to implement them.
I'm a beginner at Unity, ECS, Rx and for me, the rogue example does not show off the essentials from the point of view of a more traditional game and workflow with the editor, composed of many scenes and in-place objects.
Is it possible for you to create another example more toward static scenes with RegisterAsEntity?