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Mobile support #34

@MolassesLover

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@MolassesLover

Hiya, I've put in some work to add controller support, and created an Android build. Connecting to a remote server works fine, however, as expected, rendering seems to be far too much for a phone.

I tried my build on a Google Pixel 10 Pro, it's a pretty good benchmark for the hardware of newer phones.

Logging into a server caused major rendering issues across my entire phone.

Image

Do you have any suggestions on how the rendering could be optimised, especially when it comes to how chunks are rendered?

I'll be creating a new pipeline asset for mobile devices for now, and see how far that gets this.

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