diff --git a/SMAA/Shaders/SMAA.cginc b/SMAA/Shaders/SMAA.cginc index 0e1b9bb..0105e16 100644 --- a/SMAA/Shaders/SMAA.cginc +++ b/SMAA/Shaders/SMAA.cginc @@ -1271,7 +1271,7 @@ float4 SMAANeighborhoodBlendingPS(float2 texcoord, // Is there any blending weight with a value greater than 0.0? SMAA_BRANCH - if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-5) { + if (dot(a, float4(1.0, 1.0, 1.0, 1.0)) < 1e-3) { float4 color = SMAASampleLevelZero(colorTex, texcoord); #if SMAA_REPROJECTION